Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 66 days ago
16 / 4 / 9
K / D / A
64.1%
Kill participation
1,286.6
Damage / min
16,712g
676.1 gold / min
12
1 placed · 0 cleared
207
8.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKXQ#EUNE
Jayce · Top
4 / 6 / 4
36.4% KP
26,191
29.2% share
10,813g
170 CS · 6.9/m
blade phantom#kzn
Graves · Jungle
2 / 8 / 9
50% KP
17,535
19.5% share
9,745g
191 CS · 7.7/m
LOYALTY PROGRAM#GLASC
Anivia · Mid
7 / 7 / 5
54.5% KP
17,020
18.9% share
10,740g
182 CS · 7.4/m
bombekriger#krig
Miss Fortune · ADC
2 / 8 / 8
45.5% KP
15,459
17.2% share
10,405g
177 CS · 7.2/m
KOSTAS PASSARIS#NYFAS
Vi · Support
7 / 10 / 9
72.7% KP
13,621
15.2% share
9,375g
13 CS · 0.5/m
Red side
VictoryGNS#MNC
Gwen · Top
4 / 4 / 3
17.9% KP
18,493
16.5% share
11,690g
211 CS · 8.5/m
petrzalsky princ#zeen
Locke · Jungle
16 / 4 / 9
64.1% KP
31,800
28.4% share
16,712g
207 CS · 8.4/m
sld sapnu puás#EUNE
Zed · Mid
9 / 6 / 5
35.9% KP
21,259
19% share
12,591g
170 CS · 6.9/m
AdamFekete#azjo
Jhin · ADC
7 / 3 / 12
48.7% KP
32,218
28.8% share
14,737g
236 CS · 9.5/m
Kryszczyn#EUNE
Braum · Support
3 / 5 / 15
46.2% KP
8,156
7.3% share
8,917g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
