Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Victory
Ranked Solo/Duo · 66 days ago
13 / 7 / 13
K / D / A
63.4%
Kill participation
1,096
Damage / min
19,203g
536.6 gold / min
26
4 placed · 3 cleared
282
7.9 CS / min
Objective control
3
Dragons
2
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDETERMINATION#4242
Renekton · Top
4 / 9 / 8
28.6% KP
20,251
13.8% share
13,929g
264 CS · 7.4/m
bombekriger#krig
Graves · Jungle
12 / 9 / 9
50% KP
41,989
28.6% share
20,337g
317 CS · 8.9/m
HookingTutorial#EUNE
Diana · Mid
10 / 7 / 7
40.5% KP
28,234
19.2% share
16,891g
247 CS · 6.9/m
Anubara#EUNE
Lux · ADC
8 / 6 / 14
52.4% KP
43,803
29.8% share
19,580g
276 CS · 7.7/m
adi#7 7 7
Pyke · Support
8 / 10 / 11
45.2% KP
12,705
8.6% share
12,252g
35 CS · 1/m
Red side
VictoryRageHub#EUNE
Yasuo · Top
9 / 12 / 14
56.1% KP
34,342
23.9% share
16,134g
228 CS · 6.4/m
petrzalsky princ#zeen
Kayn · Jungle
13 / 7 / 13
63.4% KP
39,218
27.3% share
19,203g
282 CS · 7.9/m
cursed#9301
Syndra · Mid
10 / 9 / 9
46.3% KP
40,718
28.4% share
19,174g
296 CS · 8.3/m
Meleé ADC#EUNE
Yunara · ADC
7 / 8 / 5
29.3% KP
21,027
14.7% share
17,810g
291 CS · 8.1/m
mariobrain#EUNE
Rakan · Support
2 / 6 / 20
53.7% KP
8,188
5.7% share
10,875g
44 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
