Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 65 days ago
11 / 7 / 2
K / D / A
65%
Kill participation
609.2
Damage / min
14,164g
552.6 gold / min
17
2 placed · 3 cleared
169
6.6 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe Sleepless#zzzz
Darius · Top
2 / 4 / 3
14.3% KP
16,942
13.8% share
10,458g
218 CS · 8.5/m
シャオルマ#シャオルマ
Zed · Jungle
11 / 1 / 8
54.3% KP
28,430
23.1% share
15,598g
211 CS · 8.2/m
PEKISHA#PEKI
Rumble · Mid
8 / 3 / 8
45.7% KP
27,475
22.3% share
12,569g
218 CS · 8.5/m
Kapitan Quackle#EUNE
Yasuo · ADC
8 / 9 / 12
57.1% KP
22,767
18.5% share
13,610g
209 CS · 8.2/m
omulcusobolani#zoie
Senna · Support
6 / 3 / 19
71.4% KP
27,454
22.3% share
12,053g
45 CS · 1.8/m
Red side
DefeatSid1From1Ice1Age#EUNE
Renekton · Top
0 / 7 / 6
30% KP
14,948
23.5% share
8,893g
188 CS · 7.3/m
petrzalsky princ#zeen
Locke · Jungle
11 / 7 / 2
65% KP
15,617
24.5% share
14,164g
169 CS · 6.6/m
tw tv aivislol#Latom
Nasus · Mid
3 / 4 / 1
20% KP
9,327
14.6% share
9,088g
194 CS · 7.6/m
THEWORLDiSYOURS#2004
Xayah · ADC
5 / 10 / 3
40% KP
15,665
24.6% share
12,038g
210 CS · 8.2/m
iHookGirls#EUNE
Nami · Support
1 / 7 / 12
65% KP
8,142
12.8% share
7,026g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
