Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 65 days ago
25 / 4 / 9
K / D / A
79.1%
Kill participation
1,254.6
Damage / min
20,834g
669.2 gold / min
38
2 placed · 7 cleared
234
7.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrobryan#EUNE
Jayce · Top
8 / 11 / 11
57.6% KP
28,835
24.9% share
12,619g
213 CS · 6.8/m
Autofill Bot#EUNE
Nocturne · Jungle
2 / 10 / 14
48.5% KP
16,411
14.2% share
10,611g
173 CS · 5.6/m
steile patouses#skg
Galio · Mid
4 / 8 / 16
60.6% KP
23,555
20.4% share
10,852g
183 CS · 5.9/m
Pyke Troll#EUNE
Syndra · ADC
16 / 8 / 7
69.7% KP
37,985
32.9% share
18,925g
222 CS · 7.1/m
Lord Of UwU#sigma
Lulu · Support
3 / 6 / 23
78.8% KP
8,808
7.6% share
9,276g
22 CS · 0.7/m
Red side
VictoryK0TLETA#1939
Malphite · Top
3 / 9 / 17
46.5% KP
24,570
18.9% share
12,094g
196 CS · 6.3/m
petrzalsky princ#zeen
Locke · Jungle
25 / 4 / 9
79.1% KP
39,060
30% share
20,834g
234 CS · 7.5/m
LFMental Support#OwO
Ekko · Mid
9 / 1 / 14
53.5% KP
26,458
20.3% share
12,816g
216 CS · 6.9/m
Rampampampam#7844
Kai'Sa · ADC
3 / 9 / 22
58.1% KP
27,187
20.9% share
14,032g
190 CS · 6.1/m
Jajan Jović#8604
Pyke · Support
3 / 10 / 16
44.2% KP
12,922
9.9% share
9,609g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
