Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Defeat
Normal Draft · 63 days ago
8 / 6 / 4
K / D / A
50%
Kill participation
1,603.3
Damage / min
10,110g
431.1 gold / min
7
2 placed · 1 cleared
183
7.8 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdariuss7x#5670
Yone · Top
2 / 9 / 0
8.3% KP
19,788
17.8% share
7,520g
162 CS · 6.9/m
R3N93R#EUNE
Viego · Jungle
8 / 5 / 7
62.5% KP
25,626
23.1% share
10,603g
146 CS · 6.2/m
petrzalsky princ#zeen
Kassadin · Mid
8 / 6 / 4
50% KP
37,597
33.9% share
10,110g
183 CS · 7.8/m
14011610#德萊文迦娜
Draven · ADC
5 / 7 / 3
33.3% KP
17,764
16% share
11,173g
169 CS · 7.2/m
UnknownZD#EUNE
Nautilus · Support
1 / 8 / 14
62.5% KP
10,254
9.2% share
6,504g
14 CS · 0.6/m
Red side
VictoryAd0IfRlzzIer#2137
Zaahen · Top
9 / 3 / 3
34.3% KP
24,160
25.6% share
10,969g
172 CS · 7.3/m
Kymno#EUNE
Rengar · Jungle
8 / 4 / 6
40% KP
13,253
14.1% share
11,006g
170 CS · 7.2/m
Pedri Potter#FCBB
Nasus · Mid
6 / 5 / 5
31.4% KP
22,537
23.9% share
11,067g
191 CS · 8.1/m
Selfmademan#3cmc
Dr. Mundo · ADC
9 / 4 / 4
37.1% KP
17,703
18.8% share
11,643g
191 CS · 8.1/m
FeedingWithStyle#1156
Lux · Support
3 / 8 / 13
45.7% KP
16,604
17.6% share
8,382g
41 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
