Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 62 days ago
17 / 4 / 4
K / D / A
61.8%
Kill participation
1,260
Damage / min
16,001g
593 gold / min
15
8 placed · 0 cleared
210
7.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCarve a path#EUNE
Darius · Top
6 / 9 / 3
26.5% KP
12,689
14% share
11,079g
159 CS · 5.9/m
Independent#INDE
Graves · Jungle
8 / 4 / 8
47.1% KP
20,750
23% share
14,922g
238 CS · 8.8/m
petrzalsky princ#zeen
Locke · Mid
17 / 4 / 4
61.8% KP
33,998
37.6% share
16,001g
210 CS · 7.8/m
Darmy#cigó
Viktor · ADC
3 / 5 / 6
26.5% KP
16,490
18.2% share
11,421g
213 CS · 7.9/m
SoldierKillJoy#Moo
Alistar · Support
0 / 6 / 13
38.2% KP
6,469
7.2% share
7,725g
33 CS · 1.2/m
Red side
DefeatSobczu#EUNE
Rumble · Top
9 / 7 / 2
39.3% KP
26,070
27.8% share
13,428g
208 CS · 7.7/m
championshunter1#EUNE
Udyr · Jungle
4 / 8 / 6
35.7% KP
11,178
11.9% share
10,645g
178 CS · 6.6/m
David z Liberce#DAVID
Tristana · Mid
3 / 8 / 4
25% KP
16,429
17.5% share
9,149g
184 CS · 6.8/m
oldtechnology#yyy
Syndra · ADC
4 / 7 / 11
53.6% KP
24,947
26.6% share
12,981g
205 CS · 7.6/m
dj0lee#4776
Pyke · Support
8 / 4 / 8
57.1% KP
15,201
16.2% share
10,986g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
