Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 60 days ago
22 / 4 / 6
K / D / A
77.8%
Kill participation
1,384.3
Damage / min
23,116g
713.8 gold / min
28
1 placed · 7 cleared
273
8.4 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryurteamneedKorean#111
Yone · Top
6 / 5 / 8
38.9% KP
20,321
17.3% share
16,858g
280 CS · 8.6/m
petrzalsky princ#zeen
Locke · Jungle
22 / 4 / 6
77.8% KP
44,828
38.1% share
23,116g
273 CS · 8.4/m
Dirndl#EUNE
Anivia · Mid
4 / 6 / 14
50% KP
24,178
20.5% share
14,116g
264 CS · 8.2/m
Wicia#Bloom
Ashe · ADC
2 / 6 / 13
41.7% KP
15,845
13.5% share
11,198g
180 CS · 5.6/m
Kebabowy Książę#PITA
Pyke · Support
2 / 3 / 14
44.4% KP
12,539
10.7% share
9,897g
21 CS · 0.6/m
Red side
DefeatMil0Š 031#ipce
Zilean · Top
3 / 9 / 6
37.5% KP
13,287
11.8% share
9,807g
187 CS · 5.8/m
pisslow#low1
Hecarim · Jungle
4 / 10 / 8
50% KP
20,278
18% share
13,137g
236 CS · 7.3/m
toy soldier#sld33
Viktor · Mid
6 / 7 / 4
41.7% KP
34,885
31% share
13,135g
227 CS · 7/m
Darmilau#095
Tristana · ADC
7 / 6 / 5
50% KP
33,246
29.5% share
17,251g
323 CS · 10/m
Baerlanah#12345
Yuumi · Support
4 / 4 / 10
58.3% KP
10,950
9.7% share
10,833g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
