Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 58 days ago
8 / 3 / 3
K / D / A
52.4%
Kill participation
686
Damage / min
14,036g
506.1 gold / min
30
1 placed · 9 cleared
228
8.2 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSOBOLSOBOLSOBOL#SOBOL
Olaf · Top
1 / 7 / 2
14.3% KP
14,597
17.3% share
9,390g
228 CS · 8.2/m
petrzalsky princ#zeen
Sylas · Jungle
8 / 3 / 3
52.4% KP
19,024
22.5% share
14,036g
228 CS · 8.2/m
JD julek#ego
Akshan · Mid
1 / 9 / 3
19% KP
22,319
26.4% share
9,225g
197 CS · 7.1/m
Pigoslav#1701
Yunara · ADC
10 / 4 / 3
61.9% KP
21,375
25.3% share
14,469g
231 CS · 8.3/m
ITOSHI KRYJQ 7#rank1
Yuumi · Support
1 / 5 / 15
76.2% KP
7,157
8.5% share
8,198g
10 CS · 0.4/m
Red side
Victoryblinking cigan#888
Vayne · Top
4 / 3 / 4
28.6% KP
13,842
14.7% share
10,172g
183 CS · 6.6/m
TryhardEkko#Ekko
Ekko · Jungle
7 / 2 / 10
60.7% KP
28,900
30.8% share
14,948g
224 CS · 8.1/m
Another Day#000
Yone · Mid
7 / 3 / 5
42.9% KP
21,897
23.3% share
13,766g
282 CS · 10.2/m
usedcvnt#LOW9
Aurelion Sol · ADC
9 / 4 / 10
67.9% KP
23,224
24.7% share
12,509g
192 CS · 6.9/m
G Lightning11#EUNE
Nautilus · Support
1 / 9 / 15
57.1% KP
6,063
6.5% share
7,313g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
