Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 53 days ago
22 / 4 / 8
K / D / A
65.2%
Kill participation
1,265.4
Damage / min
21,196g
604.2 gold / min
38
2 placed · 11 cleared
232
6.6 CS / min
Objective control
3
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatstoryneverends#alone
Ornn · Top
4 / 9 / 14
46.2% KP
25,345
18.5% share
11,315g
174 CS · 5/m
Pyke Troll#EUNE
Talon · Jungle
12 / 11 / 11
59% KP
30,525
22.3% share
16,334g
242 CS · 6.9/m
who asked tho#REAL
Malzahar · Mid
5 / 8 / 9
35.9% KP
29,762
21.8% share
14,453g
297 CS · 8.5/m
Aurelius Maximus#DEUS
Kai'Sa · ADC
16 / 9 / 11
69.2% KP
37,088
27.1% share
19,148g
262 CS · 7.5/m
bobby#zzzz
Nautilus · Support
2 / 9 / 24
66.7% KP
13,927
10.2% share
9,756g
27 CS · 0.8/m
Red side
VictoryPeters Rivun#EUNE
Irelia · Top
4 / 8 / 9
28.3% KP
28,401
17% share
16,532g
328 CS · 9.3/m
petrzalsky princ#zeen
Locke · Jungle
22 / 4 / 8
65.2% KP
44,396
26.5% share
21,196g
232 CS · 6.6/m
Blasé Lien#kKeo
Taliyah · Mid
7 / 6 / 23
65.2% KP
39,892
23.9% share
16,380g
297 CS · 8.5/m
denis13BG#EUNE
Yunara · ADC
6 / 6 / 21
58.7% KP
36,663
21.9% share
18,728g
276 CS · 7.9/m
pavlik1221#EUNE
Pantheon · Support
7 / 15 / 16
50% KP
17,894
10.7% share
11,607g
26 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
