Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 53 days ago
21 / 4 / 10
K / D / A
79.5%
Kill participation
1,175
Damage / min
18,420g
707.6 gold / min
18
1 placed · 4 cleared
203
7.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNoxus guillotine#EUNE
Yone · Top
5 / 10 / 5
50% KP
12,952
15.1% share
9,918g
161 CS · 6.2/m
machete#6101
Graves · Jungle
10 / 6 / 7
85% KP
29,158
34% share
13,951g
221 CS · 8.5/m
SoldierKillJoy#Moo
Galio · Mid
2 / 10 / 5
35% KP
8,999
10.5% share
7,542g
130 CS · 5/m
5hadow#EUNE
Hwei · ADC
0 / 5 / 11
55% KP
18,180
21.2% share
8,873g
181 CS · 7/m
Viroxx#EUNE
Senna · Support
3 / 8 / 14
85% KP
16,417
19.2% share
8,597g
46 CS · 1.8/m
Red side
VictoryTox#Ys0
K'Sante · Top
4 / 2 / 10
35.9% KP
14,833
15.8% share
11,315g
215 CS · 8.3/m
petrzalsky princ#zeen
Locke · Jungle
21 / 4 / 10
79.5% KP
30,589
32.6% share
18,420g
203 CS · 7.8/m
kotomcz#EUNE
Akshan · Mid
7 / 3 / 14
53.8% KP
23,609
25.2% share
12,688g
184 CS · 7.1/m
Zewy#idc
Kai'Sa · ADC
4 / 2 / 12
41% KP
16,760
17.9% share
11,918g
212 CS · 8.1/m
KlonG#EUNE
Nautilus · Support
3 / 10 / 14
43.6% KP
8,054
8.6% share
8,087g
11 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
