Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 41 days ago
12 / 1 / 5
K / D / A
51.5%
Kill participation
928.8
Damage / min
16,203g
641.7 gold / min
12
1 placed · 1 cleared
212
8.4 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynao jinguji#flow
Nasus · Top
5 / 3 / 3
24.2% KP
20,740
19.5% share
11,101g
206 CS · 8.2/m
petrzalsky princ#zeen
Viego · Jungle
12 / 1 / 5
51.5% KP
23,453
22.1% share
16,203g
212 CS · 8.4/m
Mithard#EUNE
Vex · Mid
4 / 5 / 7
33.3% KP
17,325
16.3% share
11,014g
197 CS · 7.8/m
cryptic messiah#Mikke
Aphelios · ADC
12 / 6 / 2
42.4% KP
40,154
37.8% share
17,373g
252 CS · 10/m
Duschii#BRUH
Lulu · Support
0 / 2 / 20
60.6% KP
4,606
4.3% share
9,003g
18 CS · 0.7/m
Red side
DefeatTryhardEkko#Ekko
Ekko · Top
2 / 5 / 6
47.1% KP
18,346
24.2% share
8,573g
176 CS · 7/m
Captain Catnip#QIQI
Gangplank · Jungle
6 / 9 / 5
64.7% KP
17,214
22.7% share
13,035g
210 CS · 8.3/m
zygena5#EUNE
Yone · Mid
4 / 7 / 3
41.2% KP
21,444
28.3% share
10,889g
222 CS · 8.8/m
eladtkgs12#EUNE
Jinx · ADC
4 / 9 / 3
41.2% KP
14,997
19.8% share
10,395g
193 CS · 7.6/m
toluene enjoyer#agony
Soraka · Support
1 / 4 / 11
70.6% KP
3,710
4.9% share
7,304g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
