Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 38 days ago
16 / 3 / 7
K / D / A
74.2%
Kill participation
1,138.5
Damage / min
18,125g
589.8 gold / min
27
1 placed · 6 cleared
249
8.1 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPubianu#KLED
Kled · Top
3 / 8 / 9
48% KP
19,916
19.5% share
13,008g
228 CS · 7.4/m
Ben 10 Dyr#R 1
Udyr · Jungle
9 / 3 / 2
44% KP
14,091
13.8% share
14,967g
257 CS · 8.4/m
Seseseba#EUNE
Akali · Mid
6 / 5 / 7
52% KP
25,892
25.4% share
10,573g
203 CS · 6.6/m
NEON XXL#sta1
Ezreal · ADC
6 / 8 / 9
60% KP
37,381
36.6% share
14,503g
251 CS · 8.2/m
Delirium#xyz
Soraka · Support
1 / 7 / 11
48% KP
4,779
4.7% share
7,621g
28 CS · 0.9/m
Red side
VictoryBroke Pirate#BPT
Gangplank · Top
5 / 4 / 10
48.4% KP
36,003
28.6% share
15,539g
273 CS · 8.9/m
petrzalsky princ#zeen
Locke · Jungle
16 / 3 / 7
74.2% KP
34,990
27.8% share
18,125g
249 CS · 8.1/m
eunedog#dog1
Akshan · Mid
8 / 5 / 8
51.6% KP
26,463
21% share
14,200g
229 CS · 7.5/m
NO KSANTE ACC#SOLOQ
Mel · ADC
2 / 7 / 6
25.8% KP
17,606
14% share
12,020g
253 CS · 8.2/m
tolis#EUNΕ
Nami · Support
0 / 6 / 22
71% KP
10,801
8.6% share
9,095g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
