Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 38 days ago
9 / 10 / 11
K / D / A
44.4%
Kill participation
775.8
Damage / min
18,029g
527.4 gold / min
21
2 placed · 3 cleared
278
8.1 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFeelingSilver#EUNE
Fiora · Top
18 / 6 / 13
68.9% KP
68,900
37.9% share
21,249g
256 CS · 7.5/m
petrzalsky princ#zeen
Graves · Jungle
9 / 10 / 11
44.4% KP
26,518
14.6% share
18,029g
278 CS · 8.1/m
TTV EDOEUW#2017
Aurora · Mid
11 / 10 / 2
28.9% KP
39,206
21.6% share
15,077g
256 CS · 7.5/m
CERO#MID
Hwei · ADC
4 / 9 / 11
33.3% KP
30,762
16.9% share
12,573g
192 CS · 5.6/m
GrubyTypOdWizji#Gruby
Rell · Support
3 / 8 / 25
62.2% KP
16,276
9% share
12,603g
23 CS · 0.7/m
Red side
DefeatNO KSANTE ACC#SOLOQ
Ambessa · Top
7 / 11 / 1
19% KP
25,126
16.2% share
13,471g
244 CS · 7.1/m
애담펜그고위#Kurek
Viego · Jungle
12 / 8 / 8
47.6% KP
30,290
19.6% share
16,670g
249 CS · 7.3/m
Jiri Krempol#2010
Zoe · Mid
14 / 14 / 10
57.1% KP
49,504
32% share
15,850g
168 CS · 4.9/m
ujo ejo#LRftw
Vladimir · ADC
8 / 5 / 9
40.5% KP
41,216
26.6% share
16,158g
268 CS · 7.8/m
SoldierKillJoy#Moo
Alistar · Support
1 / 7 / 21
52.4% KP
8,676
5.6% share
9,861g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
