Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 38 days ago
21 / 5 / 5
K / D / A
63.4%
Kill participation
1,167.3
Damage / min
18,962g
624.1 gold / min
18
1 placed · 3 cleared
220
7.2 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
11
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmaksi90000#maksa
Renekton · Top
0 / 8 / 4
9.8% KP
10,297
8.4% share
9,024g
174 CS · 5.7/m
petrzalsky princ#zeen
Locke · Jungle
21 / 5 / 5
63.4% KP
35,466
28.8% share
18,962g
220 CS · 7.2/m
Galați#77251
Yasuo · Mid
5 / 12 / 7
29.3% KP
24,207
19.7% share
11,639g
250 CS · 8.2/m
Hey Sir#EUNE
Hwei · ADC
12 / 3 / 14
63.4% KP
37,084
30.2% share
16,157g
224 CS · 7.4/m
Mat1x0n#DIF
Rell · Support
3 / 8 / 29
78% KP
15,944
13% share
10,725g
25 CS · 0.8/m
Red side
VictoryGrabTheMoment#EUNE
Volibear · Top
11 / 2 / 7
50% KP
26,508
21.6% share
15,658g
249 CS · 8.2/m
blade phantom#kzn
Ambessa · Jungle
14 / 8 / 5
52.8% KP
22,565
18.4% share
15,972g
225 CS · 7.4/m
Another Day#000
Yone · Mid
4 / 9 / 9
36.1% KP
20,824
16.9% share
12,185g
225 CS · 7.4/m
bilan8ropos#EUNE
Viktor · ADC
4 / 10 / 10
38.9% KP
29,658
24.1% share
13,846g
241 CS · 7.9/m
WillTheScout#EUNE
Senna · Support
3 / 12 / 20
63.9% KP
23,311
19% share
11,056g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
