Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Camille
Defeat
Ranked Solo/Duo · 24 days ago
5 / 9 / 7
K / D / A
54.5%
Kill participation
590
Damage / min
11,810g
416.3 gold / min
21
5 placed · 4 cleared
202
7.1 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZoeDplayer#EU1
Quinn · Top
5 / 6 / 15
60.6% KP
20,832
19.6% share
10,842g
142 CS · 5/m
GilšoN#EUNE
Evelynn · Jungle
8 / 6 / 10
54.5% KP
18,348
17.3% share
13,298g
189 CS · 6.7/m
hopecore#123
Ahri · Mid
13 / 2 / 8
63.6% KP
32,561
30.7% share
14,923g
241 CS · 8.5/m
Blud#asdf
Kai'Sa · ADC
6 / 4 / 11
51.5% KP
29,134
27.4% share
15,648g
242 CS · 8.5/m
SoldierKillJoy#Moo
Alistar · Support
1 / 4 / 17
54.5% KP
5,336
5% share
8,643g
25 CS · 0.9/m
Red side
Defeatpetrzalsky princ#zeen
Camille · Top
5 / 9 / 7
54.5% KP
16,735
18.4% share
11,810g
202 CS · 7.1/m
AtropaBelladonna#2637
Talon · Jungle
8 / 6 / 7
68.2% KP
30,204
33.2% share
12,838g
225 CS · 7.9/m
AbyssalBloom#GENG
Ryze · Mid
4 / 7 / 7
50% KP
20,170
22.2% share
11,596g
241 CS · 8.5/m
Derelict #EUNE
Jinx · ADC
5 / 7 / 1
27.3% KP
19,612
21.6% share
13,633g
276 CS · 9.7/m
cau ja jsem peet#hehe
Janna · Support
0 / 4 / 11
50% KP
4,232
4.7% share
7,044g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
