Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 24 days ago
15 / 9 / 2
K / D / A
81%
Kill participation
946.2
Damage / min
13,693g
572.5 gold / min
12
1 placed · 1 cleared
126
5.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryadiShow#GRIND
Tryndamere · Top
3 / 8 / 1
10.8% KP
13,771
14.4% share
9,877g
192 CS · 8/m
raw milk deluxe#cow
Qiyana · Jungle
9 / 2 / 7
43.2% KP
16,718
17.5% share
14,483g
219 CS · 9.2/m
Bob Says Hello#8888
Yasuo · Mid
6 / 3 / 2
21.6% KP
17,786
18.6% share
11,538g
204 CS · 8.5/m
Die Welt Brennt#333
Yunara · ADC
17 / 3 / 8
67.6% KP
40,604
42.4% share
18,481g
232 CS · 9.7/m
BigChungusAteU#EUNE
Lulu · Support
2 / 5 / 22
64.9% KP
6,872
7.2% share
9,493g
22 CS · 0.9/m
Red side
DefeatSkibidi Jayce#Zuko
Jayce · Top
3 / 6 / 5
38.1% KP
19,355
25% share
8,706g
191 CS · 8/m
petrzalsky princ#zeen
Locke · Jungle
15 / 9 / 2
81% KP
22,629
29.3% share
13,693g
126 CS · 5.3/m
Greenvert#6766
Viktor · Mid
1 / 7 / 4
23.8% KP
17,471
22.6% share
7,665g
171 CS · 7.1/m
APHELIKING#6666
Xayah · ADC
1 / 7 / 6
33.3% KP
11,570
15% share
11,042g
223 CS · 9.3/m
我是同性戀#larp
Rakan · Support
1 / 8 / 12
61.9% KP
6,299
8.1% share
7,107g
28 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
