Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Defeat
Ranked Solo/Duo · 24 days ago
14 / 4 / 7
K / D / A
80.8%
Kill participation
847.7
Damage / min
17,819g
595.6 gold / min
25
3 placed · 7 cleared
220
7.4 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJordanBelfort281#trash
Riven · Top
2 / 8 / 10
41.4% KP
13,831
11% share
10,764g
168 CS · 5.6/m
Toomaszek#EAST
Taliyah · Jungle
13 / 6 / 6
65.5% KP
44,945
35.6% share
16,548g
246 CS · 8.2/m
Nagi Seishirø#Fog
Yone · Mid
7 / 4 / 5
41.4% KP
36,381
28.8% share
13,818g
283 CS · 9.5/m
INeeFI#EUNE
Jinx · ADC
5 / 6 / 8
44.8% KP
24,131
19.1% share
15,864g
280 CS · 9.4/m
MOBE Stellar#MOBE
Lulu · Support
2 / 2 / 20
75.9% KP
6,869
5.4% share
9,957g
32 CS · 1.1/m
Red side
Defeatkleftarakos#EUNE
Aatrox · Top
4 / 4 / 4
30.8% KP
15,604
17.7% share
11,116g
224 CS · 7.5/m
petrzalsky princ#zeen
Viego · Jungle
14 / 4 / 7
80.8% KP
25,361
28.8% share
17,819g
220 CS · 7.4/m
Xi JiNPiNG 2026#SWAG
Sylas · Mid
1 / 8 / 3
15.4% KP
11,255
12.8% share
9,815g
213 CS · 7.1/m
Fame#2424
Jhin · ADC
6 / 6 / 9
57.7% KP
25,394
28.8% share
15,567g
233 CS · 7.8/m
unterwasserman#MEDO
Bard · Support
1 / 7 / 12
50% KP
10,468
11.9% share
8,470g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
