Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 24 days ago
20 / 5 / 12
K / D / A
59.3%
Kill participation
1,039
Damage / min
17,978g
610.8 gold / min
19
3 placed · 4 cleared
216
7.3 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKXQ#EUNE
Ambessa · Top
8 / 8 / 11
35.2% KP
28,189
25.7% share
13,384g
188 CS · 6.4/m
petrzalsky princ#zeen
Locke · Jungle
20 / 5 / 12
59.3% KP
30,582
27.9% share
17,978g
216 CS · 7.3/m
Hömy#OGS
Zed · Mid
8 / 7 / 8
29.6% KP
21,570
19.7% share
12,661g
163 CS · 5.5/m
Squash#moon
Jhin · ADC
12 / 3 / 17
53.7% KP
21,850
20% share
16,970g
239 CS · 8.1/m
ZniszczeCiŹycie#2137
Zilean · Support
6 / 5 / 33
72.2% KP
7,326
6.7% share
11,376g
22 CS · 0.7/m
Red side
DefeatDodo#Top
Jayce · Top
4 / 10 / 5
32.1% KP
19,259
15.7% share
10,683g
192 CS · 6.5/m
AtropaBelladonna#2637
Karthus · Jungle
10 / 7 / 3
46.4% KP
39,358
32.2% share
15,054g
248 CS · 8.4/m
ALMIGHTY SOSA#300
Qiyana · Mid
8 / 7 / 6
50% KP
31,997
26.1% share
13,621g
198 CS · 6.7/m
TotPopandau#EUNE
Lucian · ADC
5 / 14 / 2
25% KP
18,281
14.9% share
13,371g
223 CS · 7.6/m
smraďoch#pica
Lux · Support
1 / 16 / 5
21.4% KP
13,480
11% share
8,099g
56 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
