Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kayn
Defeat
Ranked Solo/Duo · 24 days ago
8 / 5 / 5
K / D / A
40.6%
Kill participation
1,342.1
Damage / min
17,578g
495.9 gold / min
32
1 placed · 7 cleared
287
8.1 CS / min
Objective control
4
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
7
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHonkKongMonk#TANK
Ornn · Top
1 / 5 / 13
41.2% KP
36,923
17.9% share
12,524g
250 CS · 7.1/m
IMR TTV#Chall
Graves · Jungle
16 / 8 / 6
64.7% KP
63,421
30.8% share
21,207g
309 CS · 8.7/m
JD julek#ego
Sylas · Mid
8 / 6 / 14
64.7% KP
51,249
24.9% share
15,423g
276 CS · 7.8/m
Unicornleader#111
Ezreal · ADC
5 / 8 / 7
35.3% KP
37,574
18.3% share
15,328g
252 CS · 7.1/m
Duschii#BRUH
Janna · Support
4 / 5 / 21
73.5% KP
16,667
8.1% share
11,679g
17 CS · 0.5/m
Red side
DefeatMagikarpi#EUNE
Dr. Mundo · Top
6 / 3 / 6
37.5% KP
46,284
26.4% share
17,632g
351 CS · 9.9/m
petrzalsky princ#zeen
Kayn · Jungle
8 / 5 / 5
40.6% KP
47,577
27.2% share
17,578g
287 CS · 8.1/m
K i#asdf
Yone · Mid
10 / 13 / 3
40.6% KP
51,172
29.2% share
14,955g
241 CS · 6.8/m
ALMIGHTY SOSA#300
Locke · ADC
7 / 8 / 6
40.6% KP
26,351
15.1% share
13,530g
203 CS · 5.7/m
KrzysiekMagik#EUNE
Zilean · Support
1 / 5 / 15
50% KP
3,673
2.1% share
9,373g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
