Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 24 days ago
10 / 4 / 12
K / D / A
68.8%
Kill participation
985
Damage / min
13,952g
446.9 gold / min
39
21 placed · 5 cleared
193
6.2 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPoop Dispenser#Poop
Ornn · Top
7 / 5 / 9
50% KP
20,930
18.2% share
11,750g
211 CS · 6.8/m
petrzalsky princ#zeen
Lee Sin · Jungle
10 / 4 / 12
68.8% KP
30,748
26.7% share
13,952g
193 CS · 6.2/m
hi im martial#EUNE
Aurora · Mid
8 / 8 / 5
40.6% KP
32,291
28.1% share
13,519g
214 CS · 6.9/m
Lebronze Jamess#1111
Zeri · ADC
6 / 11 / 9
46.9% KP
23,477
20.4% share
14,712g
240 CS · 7.7/m
Sokoutii#EUNE
Yuumi · Support
1 / 10 / 18
59.4% KP
7,537
6.6% share
8,091g
23 CS · 0.7/m
Red side
VictoryLeaveMeAlone#Lars
Volibear · Top
0 / 9 / 4
10.5% KP
7,662
5.8% share
10,444g
217 CS · 7/m
Reforged By Air#EUNE
Kha'Zix · Jungle
4 / 6 / 10
36.8% KP
16,773
12.7% share
12,949g
240 CS · 7.7/m
JD julek#ego
Hwei · Mid
7 / 4 / 8
39.5% KP
35,788
27.1% share
13,878g
260 CS · 8.3/m
DAJCIE MI ŻAPSYY#ŁAAAA
Kalista · ADC
24 / 8 / 5
76.3% KP
57,349
43.4% share
21,912g
250 CS · 8/m
Ok bro#rank1
Neeko · Support
3 / 6 / 24
71.1% KP
14,534
11% share
12,059g
34 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
