Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 23 days ago
18 / 4 / 7
K / D / A
65.8%
Kill participation
1,218.5
Damage / min
16,765g
687.1 gold / min
20
3 placed · 1 cleared
199
8.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAtropaBelladonna#2637
Warwick · Top
2 / 1 / 9
28.9% KP
18,909
18.8% share
10,373g
181 CS · 7.4/m
petrzalsky princ#zeen
Locke · Jungle
18 / 4 / 7
65.8% KP
29,732
29.6% share
16,765g
199 CS · 8.2/m
98 LP#4420
Yasuo · Mid
7 / 3 / 9
42.1% KP
17,953
17.9% share
13,099g
232 CS · 9.5/m
Polish Ekko#1885
Viktor · ADC
9 / 3 / 10
50% KP
26,727
26.6% share
12,586g
197 CS · 8.1/m
MoHitO#BWC
Pyke · Support
2 / 6 / 9
28.9% KP
7,210
7.2% share
8,625g
42 CS · 1.7/m
Red side
DefeatLazer#99AL
Nasus · Top
0 / 6 / 2
11.8% KP
9,564
14.8% share
6,948g
160 CS · 6.6/m
raw milk deluxe#cow
Talon · Jungle
5 / 9 / 0
29.4% KP
12,448
19.2% share
11,403g
174 CS · 7.1/m
Vitaasekk#PUSA
Syndra · Mid
3 / 4 / 2
29.4% KP
14,473
22.3% share
9,652g
211 CS · 8.6/m
APHELIKING#6666
Aphelios · ADC
7 / 11 / 5
70.6% KP
18,009
27.8% share
12,775g
171 CS · 7/m
L9 fKiηg Kuseni#ζζζζζ
Senna · Support
2 / 8 / 9
64.7% KP
10,266
15.9% share
6,998g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
