Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 23 days ago
10 / 4 / 13
K / D / A
65.7%
Kill participation
876.5
Damage / min
14,715g
563.4 gold / min
30
2 placed · 9 cleared
198
7.6 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIRELKING#YYY
Irelia · Top
2 / 8 / 6
22.9% KP
17,752
17.9% share
10,371g
226 CS · 8.7/m
petrzalsky princ#zeen
Sylas · Jungle
10 / 4 / 13
65.7% KP
22,892
23.1% share
14,715g
198 CS · 7.6/m
HilmiManager#EUNE
Vex · Mid
7 / 8 / 6
37.1% KP
16,868
17% share
10,299g
157 CS · 6/m
MrBalom#EUNE
Lucian · ADC
13 / 6 / 10
65.7% KP
33,889
34.1% share
16,266g
201 CS · 7.7/m
BloodyPoison#EUNE
Milio · Support
3 / 1 / 27
85.7% KP
7,838
7.9% share
9,684g
30 CS · 1.1/m
Red side
DefeatBojanovcaca123#1234
Garen · Top
4 / 7 / 4
29.6% KP
17,202
17.9% share
9,346g
169 CS · 6.5/m
シャオルマ#シャオルマ
Zed · Jungle
7 / 5 / 9
59.3% KP
22,134
23% share
13,323g
193 CS · 7.4/m
Ganymede#0711
Lissandra · Mid
9 / 6 / 8
63% KP
31,196
32.5% share
12,824g
226 CS · 8.7/m
Pain#Supp
Yunara · ADC
6 / 8 / 9
55.6% KP
18,504
19.3% share
12,269g
202 CS · 7.7/m
Moby#ANIME
Blitzcrank · Support
1 / 9 / 15
59.3% KP
7,075
7.4% share
6,725g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
