Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 21 days ago
10 / 3 / 7
K / D / A
50%
Kill participation
1,006.3
Damage / min
17,660g
662.7 gold / min
24
2 placed · 7 cleared
282
10.6 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEdmund Dantès#MONTE
Ambessa · Top
8 / 8 / 4
35.3% KP
23,758
23.3% share
11,091g
188 CS · 7.1/m
petrzalsky princ#zeen
Talon · Jungle
10 / 3 / 7
50% KP
26,819
26.3% share
17,660g
282 CS · 10.6/m
Bartek Piguła #EUNE
Hwei · Mid
9 / 1 / 12
61.8% KP
25,281
24.8% share
12,834g
217 CS · 8.1/m
Đomlica#BOG
Caitlyn · ADC
6 / 4 / 8
41.2% KP
23,697
23.3% share
13,035g
230 CS · 8.6/m
Raluca Bădulescu#diva
Soraka · Support
1 / 1 / 15
47.1% KP
2,336
2.3% share
8,397g
31 CS · 1.2/m
Red side
DefeatTTV JustSad42#Fun
Fiora · Top
8 / 11 / 3
64.7% KP
27,433
36% share
12,944g
210 CS · 7.9/m
withered foxy#goat
Ivern · Jungle
2 / 5 / 7
52.9% KP
8,075
10.6% share
9,263g
140 CS · 5.3/m
Walking Dragon#EUNE
Azir · Mid
1 / 7 / 0
5.9% KP
13,696
18% share
9,172g
253 CS · 9.5/m
Derelict #EUNE
Jhin · ADC
4 / 4 / 3
41.2% KP
12,030
15.8% share
12,198g
242 CS · 9.1/m
Byqqu#EUNE
Vel'Koz · Support
2 / 8 / 3
29.4% KP
15,065
19.7% share
8,265g
45 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
