Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 19 days ago
5 / 4 / 14
K / D / A
61.3%
Kill participation
733.4
Damage / min
12,013g
465 gold / min
20
12 placed · 0 cleared
173
6.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJordanBelfort281#trash
Yone · Top
2 / 7 / 3
18.5% KP
13,796
18.7% share
9,158g
177 CS · 6.9/m
Phnnetaharse#EUNE
Kha'Zix · Jungle
7 / 4 / 7
51.9% KP
14,797
20% share
13,034g
212 CS · 8.2/m
Lettu#EUNE
Ahri · Mid
7 / 3 / 7
51.9% KP
21,675
29.4% share
11,029g
213 CS · 8.2/m
Derelict #EUNE
Draven · ADC
4 / 10 / 4
29.6% KP
14,168
19.2% share
13,450g
239 CS · 9.3/m
Broken Wings#EUNE
Leona · Support
7 / 7 / 11
66.7% KP
9,400
12.7% share
9,326g
29 CS · 1.1/m
Red side
VictoryDrake#Ink
Shyvana · Top
11 / 4 / 1
38.7% KP
17,449
20.7% share
12,814g
204 CS · 7.9/m
petrzalsky princ#zeen
Lee Sin · Jungle
5 / 4 / 14
61.3% KP
18,945
22.5% share
12,013g
173 CS · 6.7/m
duszek#feet
Kayle · Mid
6 / 5 / 7
41.9% KP
15,663
18.6% share
13,887g
235 CS · 9.1/m
Stifi#Bomba
Karthus · ADC
5 / 8 / 15
64.5% KP
25,015
29.7% share
13,841g
212 CS · 8.2/m
CreamPyke#EUNE
Pyke · Support
4 / 6 / 6
32.3% KP
7,025
8.4% share
7,878g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
