Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 16 days ago
5 / 6 / 4
K / D / A
60%
Kill participation
516.3
Damage / min
12,599g
468.1 gold / min
25
2 placed · 3 cleared
173
6.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNezbedník#111
Kayle · Top
8 / 5 / 3
73.3% KP
29,811
38.5% share
15,360g
279 CS · 10.4/m
petrzalsky princ#zeen
Locke · Jungle
5 / 6 / 4
60% KP
13,896
18% share
12,599g
173 CS · 6.4/m
Ikebana#生け花
Yone · Mid
1 / 9 / 1
13.3% KP
10,754
13.9% share
8,048g
182 CS · 6.8/m
sarauai#EUNE
Yunara · ADC
0 / 8 / 4
26.7% KP
17,350
22.4% share
10,131g
203 CS · 7.5/m
Pilfer#EUNE
Milio · Support
1 / 5 / 5
40% KP
5,539
7.2% share
7,097g
31 CS · 1.2/m
Red side
VictoryKecsketej07#EUNE
Irelia · Top
5 / 6 / 7
36.4% KP
15,080
15.3% share
11,095g
205 CS · 7.6/m
Lucho#Iv9
Viego · Jungle
7 / 6 / 3
30.3% KP
16,349
16.5% share
12,309g
206 CS · 7.7/m
PonczakRonczak#EUNE
Malzahar · Mid
4 / 1 / 9
39.4% KP
22,169
22.4% share
10,360g
187 CS · 6.9/m
ADC Κing#SMDZG
Xayah · ADC
16 / 1 / 4
60.6% KP
37,634
38.1% share
16,543g
240 CS · 8.9/m
Gejosik#PLN
Lulu · Support
1 / 1 / 16
51.5% KP
7,559
7.7% share
8,628g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
