Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Flex · 15 days ago
30 / 2 / 3
K / D / A
80.5%
Kill participation
2,126.4
Damage / min
18,458g
787.1 gold / min
24
4 placed · 2 cleared
201
8.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjbuhvgfxc#bejby
Darius · Top
5 / 9 / 1
35.3% KP
15,215
19.5% share
8,237g
137 CS · 5.8/m
Isekai truck kun#anime
Zac · Jungle
0 / 10 / 6
35.3% KP
11,860
15.2% share
6,793g
95 CS · 4.1/m
šikmooký Mates#EUNE
Mel · Mid
4 / 7 / 1
29.4% KP
18,273
23.4% share
8,678g
181 CS · 7.7/m
Raymedy#EUNE
Jinx · ADC
7 / 6 / 2
52.9% KP
25,045
32.1% share
10,914g
160 CS · 6.8/m
Bantek#EUNE
Leona · Support
1 / 9 / 5
35.3% KP
7,618
9.8% share
6,897g
25 CS · 1.1/m
Red side
VictoryProjektJhin#EUNE
Sett · Top
2 / 5 / 8
24.4% KP
14,447
14.3% share
7,707g
129 CS · 5.5/m
petrzalsky princ#zeen
Locke · Jungle
30 / 2 / 3
80.5% KP
49,863
49.5% share
18,458g
201 CS · 8.6/m
Auticko123#87846
Tristana · Mid
2 / 3 / 10
29.3% KP
9,940
9.9% share
8,016g
112 CS · 4.8/m
JhinAndTonic#jklol
Kog'Maw · ADC
5 / 4 / 11
39% KP
17,369
17.2% share
11,136g
183 CS · 7.8/m
Patrick Jane#4200
Tahm Kench · Support
2 / 4 / 11
31.7% KP
9,110
9% share
6,878g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
