Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 6 days ago
6 / 5 / 4
K / D / A
25.6%
Kill participation
812.2
Damage / min
10,900g
477 gold / min
19
6 placed · 2 cleared
178
7.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat125215#sram
Gragas · Top
4 / 7 / 2
33.3% KP
15,885
25.7% share
8,028g
165 CS · 7.2/m
changes#shark
Talon · Jungle
6 / 4 / 2
44.4% KP
8,429
13.6% share
9,732g
167 CS · 7.3/m
ASU STUDIO#EUNE
Twisted Fate · Mid
5 / 8 / 5
55.6% KP
14,607
23.6% share
10,075g
144 CS · 6.3/m
Xormon#0000
Draven · ADC
3 / 9 / 4
38.9% KP
14,799
23.9% share
8,399g
140 CS · 6.1/m
WillTheScout#EUNE
Tahm Kench · Support
0 / 11 / 6
33.3% KP
8,192
13.2% share
5,956g
22 CS · 1/m
Red side
Victorypetrzalsky princ#zeen
Vladimir · Top
6 / 5 / 4
25.6% KP
18,558
18.1% share
10,900g
178 CS · 7.8/m
Василий Зайцев#OPTIC
Rengar · Jungle
14 / 3 / 12
66.7% KP
24,871
24.3% share
14,397g
197 CS · 8.6/m
adulda#EUNE
Ahri · Mid
7 / 1 / 16
59% KP
24,222
23.7% share
11,094g
169 CS · 7.4/m
Electrising#EUNE
Caitlyn · ADC
11 / 5 / 10
53.8% KP
26,649
26.1% share
12,173g
186 CS · 8.1/m
tuzni LΣMI#EUNE
Thresh · Support
1 / 4 / 24
64.1% KP
7,978
7.8% share
7,609g
32 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
