Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Normal Draft · 5 days ago
19 / 7 / 6
K / D / A
54.3%
Kill participation
1,728.4
Damage / min
19,124g
551.7 gold / min
33
11 placed · 1 cleared
284
8.2 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathuebert69#fish
Aatrox · Top
6 / 11 / 5
25.6% KP
23,447
14.7% share
10,913g
141 CS · 4.1/m
SirQwasar#Kanye
Lillia · Jungle
9 / 8 / 22
72.1% KP
36,046
22.6% share
16,425g
236 CS · 6.8/m
Kotomis#cats
Ahri · Mid
8 / 4 / 14
51.2% KP
41,931
26.3% share
15,104g
243 CS · 7/m
nevetés titulus#roma
Yunara · ADC
18 / 6 / 6
55.8% KP
42,212
26.5% share
22,505g
258 CS · 7.4/m
G2 Fuyooo#EUNE
Jarvan IV · Support
2 / 17 / 15
39.5% KP
15,599
9.8% share
11,894g
75 CS · 2.2/m
Red side
Victorypetrzalsky princ#zeen
Jayce · Top
19 / 7 / 6
54.3% KP
59,918
33.6% share
19,124g
284 CS · 8.2/m
ROLEX#Azbaj
Rumble · Jungle
5 / 9 / 9
30.4% KP
35,482
19.9% share
13,529g
234 CS · 6.8/m
61graph#EUNE
Yone · Mid
7 / 9 / 6
28.3% KP
26,811
15% share
15,263g
305 CS · 8.8/m
deepionel#EUNE
Jinx · ADC
14 / 9 / 12
56.5% KP
41,551
23.3% share
17,112g
229 CS · 6.6/m
Auticko123#87846
Leona · Support
1 / 9 / 22
50% KP
14,601
8.2% share
10,698g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
