Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 4 days ago
5 / 6 / 6
K / D / A
57.9%
Kill participation
512.2
Damage / min
12,828g
496.9 gold / min
15
1 placed · 3 cleared
176
6.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryduszek#feet
Kayle · Top
2 / 8 / 7
25.7% KP
12,452
14.3% share
9,734g
184 CS · 7.1/m
〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆〆#〆〆 〆〆
Briar · Jungle
8 / 2 / 10
51.4% KP
13,569
15.6% share
13,192g
218 CS · 8.4/m
J0HN KIRIAK0U#humus
Sylas · Mid
10 / 2 / 8
51.4% KP
24,629
28.3% share
11,297g
198 CS · 7.7/m
Blue#KR339
Aphelios · ADC
12 / 5 / 8
57.1% KP
25,257
29% share
17,466g
239 CS · 9.3/m
solitudee#11111
Nautilus · Support
3 / 2 / 17
57.1% KP
11,086
12.7% share
8,513g
31 CS · 1.2/m
Red side
DefeatTox#Ys0
Yone · Top
11 / 5 / 1
63.2% KP
24,259
33.5% share
13,386g
223 CS · 8.6/m
petrzalsky princ#zeen
Locke · Jungle
5 / 6 / 6
57.9% KP
13,224
18.2% share
12,828g
176 CS · 6.8/m
Unicornleader#111
Ekko · Mid
2 / 7 / 3
26.3% KP
18,673
25.7% share
9,180g
202 CS · 7.8/m
Diligis4Ever#Ever
Yunara · ADC
1 / 6 / 4
26.3% KP
8,836
12.2% share
10,103g
167 CS · 6.5/m
zygena5#EUNE
Blitzcrank · Support
0 / 11 / 3
15.8% KP
7,527
10.4% share
5,912g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
