Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Normal Draft · 2 days ago
31 / 5 / 5
K / D / A
75%
Kill participation
2,402.7
Damage / min
22,442g
720.4 gold / min
12
1 placed · 1 cleared
260
8.3 CS / min
Objective control
3
Dragons
0
Baron
13
Towers
3
Inhibitors
0
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMaslo#3116
Yone · Top
4 / 8 / 12
33.3% KP
20,570
13.2% share
12,319g
162 CS · 5.2/m
petrzalsky princ#zeen
Ekko · Jungle
31 / 5 / 5
75% KP
74,844
47.9% share
22,442g
260 CS · 8.3/m
Dani Mocanu 1#EUNE
Annie · Mid
6 / 9 / 11
35.4% KP
32,157
20.6% share
13,061g
216 CS · 6.9/m
Honored one#2811
Yasuo · ADC
4 / 5 / 16
41.7% KP
19,361
12.4% share
14,528g
239 CS · 7.7/m
seiirra#meow
Morgana · Support
3 / 4 / 17
41.7% KP
9,456
6% share
9,817g
11 CS · 0.4/m
Red side
DefeatV E G A S#FEDRS
Irelia · Top
6 / 10 / 9
48.4% KP
19,237
18.7% share
11,815g
208 CS · 6.7/m
Hddle#KR2
Bel'Veth · Jungle
6 / 9 / 7
41.9% KP
16,603
16.1% share
12,357g
178 CS · 5.7/m
ChocoMalphite#6767
Ahri · Mid
9 / 9 / 6
48.4% KP
25,726
25% share
14,724g
223 CS · 7.2/m
Neegriomanik#EESTI
Jinx · ADC
5 / 10 / 11
51.6% KP
24,467
23.8% share
15,201g
243 CS · 7.8/m
shahar1602#EUNE
Thresh · Support
5 / 10 / 14
61.3% KP
16,845
16.4% share
10,010g
47 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
