Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Normal Draft · Yesterday
40 / 6 / 11
K / D / A
92.7%
Kill participation
2,828.5
Damage / min
27,178g
880 gold / min
36
2 placed · 4 cleared
273
8.8 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLucy#diva
Sett · Top
4 / 6 / 8
21.8% KP
16,414
11.6% share
10,435g
152 CS · 4.9/m
petrzalsky princ#zeen
Ekko · Jungle
40 / 6 / 11
92.7% KP
87,355
61.7% share
27,178g
273 CS · 8.8/m
im her#qiqi
Twisted Fate · Mid
1 / 10 / 5
10.9% KP
9,911
7% share
10,695g
172 CS · 5.6/m
španielskyPrinc#AAAA
Rengar · ADC
10 / 12 / 8
32.7% KP
21,240
15% share
11,758g
152 CS · 4.9/m
Auticko123#87846
Ivern · Support
0 / 10 / 13
23.6% KP
6,577
4.6% share
7,697g
28 CS · 0.9/m
Red side
Defeattom pearl aura#choco
Yone · Top
12 / 9 / 3
34.1% KP
41,153
32.6% share
13,677g
223 CS · 7.2/m
GamerDinger#SKLDF
Viego · Jungle
3 / 14 / 6
20.5% KP
13,921
11% share
9,687g
159 CS · 5.1/m
Altap#EUNE
Locke · Mid
18 / 9 / 0
40.9% KP
38,175
30.2% share
17,307g
218 CS · 7.1/m
TheRowan#EUNE
Ezreal · ADC
10 / 11 / 5
34.1% KP
28,693
22.7% share
13,079g
183 CS · 5.9/m
saatanansussu#1699
Milio · Support
1 / 12 / 12
29.5% KP
4,273
3.4% share
8,620g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
