Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Normal Draft · Yesterday
21 / 5 / 10
K / D / A
83.8%
Kill participation
2,037.1
Damage / min
18,573g
673.3 gold / min
25
2 placed · 5 cleared
210
7.6 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatY3B4C CZ4RNüCHUF#wci
Mordekaiser · Top
9 / 9 / 2
50% KP
34,934
36.3% share
12,264g
171 CS · 6.2/m
Tyniowicki Wilk#EUNE
Udyr · Jungle
4 / 8 / 5
40.9% KP
18,422
19.1% share
10,741g
168 CS · 6.1/m
LukaHkFp#EUNE
Nasus · Mid
5 / 3 / 5
45.5% KP
19,640
20.4% share
11,338g
212 CS · 7.7/m
NoobAB#Noob
Vayne · ADC
3 / 9 / 6
40.9% KP
17,500
18.2% share
10,677g
178 CS · 6.5/m
LowEloWarrior#6767
Karma · Support
1 / 8 / 12
59.1% KP
5,723
5.9% share
8,106g
30 CS · 1.1/m
Red side
Victorymannyisnoob#2398
Fiora · Top
7 / 3 / 4
29.7% KP
22,074
15.2% share
12,988g
204 CS · 7.4/m
petrzalsky princ#zeen
Ekko · Jungle
21 / 5 / 10
83.8% KP
56,190
38.8% share
18,573g
210 CS · 7.6/m
ToNy#REGE
Yasuo · Mid
4 / 6 / 7
29.7% KP
26,299
18.2% share
11,292g
205 CS · 7.4/m
Honored one#2811
Ezreal · ADC
4 / 4 / 14
48.6% KP
33,053
22.8% share
12,995g
188 CS · 6.8/m
seiirra#meow
Nami · Support
1 / 4 / 12
35.1% KP
7,206
5% share
7,625g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
