Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Normal Draft · Yesterday
27 / 9 / 4
K / D / A
62%
Kill participation
1,842.9
Damage / min
23,679g
649.6 gold / min
22
2 placed · 4 cleared
230
6.3 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLast Stardust#EUNE
Nasus · Top
1 / 11 / 4
10% KP
14,653
7.7% share
11,335g
237 CS · 6.5/m
petrzalsky princ#zeen
Ekko · Jungle
27 / 9 / 4
62% KP
67,174
35.2% share
23,679g
230 CS · 6.3/m
Honored one#2811
Talon · Mid
8 / 14 / 12
40% KP
39,458
20.7% share
13,532g
185 CS · 5.1/m
PureLife#pure
Vel'Koz · ADC
8 / 15 / 14
44% KP
43,784
23% share
15,846g
180 CS · 4.9/m
qTroid#EUNE
Lux · Support
6 / 14 / 18
48% KP
25,513
13.4% share
12,873g
74 CS · 2/m
Red side
VictoryDarksoulsIIIV#EUNE
K'Sante · Top
10 / 7 / 13
36.5% KP
40,611
20.1% share
16,298g
203 CS · 5.6/m
Crayjungler#EUNE
Jarvan IV · Jungle
17 / 7 / 20
58.7% KP
48,242
23.8% share
19,255g
256 CS · 7/m
Cox323#323
Yasuo · Mid
14 / 12 / 8
34.9% KP
47,399
23.4% share
15,704g
226 CS · 6.2/m
IÐØŽÊN#SHEN
Ezreal · ADC
18 / 10 / 11
46% KP
48,322
23.9% share
20,466g
213 CS · 5.8/m
deepionel#EUNE
Alistar · Support
4 / 15 / 21
39.7% KP
17,929
8.9% share
12,040g
54 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
