Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rengar
Victory
Normal Draft · 18 hours ago
14 / 4 / 6
K / D / A
60.6%
Kill participation
949.6
Damage / min
16,552g
524.6 gold / min
49
3 placed · 10 cleared
271
8.6 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkxssxdin#fist
Vladimir · Top
6 / 8 / 2
30.8% KP
36,584
28.3% share
12,763g
228 CS · 7.2/m
EisenMaschine#EUNE
Talon · Jungle
2 / 6 / 8
38.5% KP
13,716
10.6% share
11,190g
203 CS · 6.4/m
PonekAtomek#MORDA
Zoe · Mid
7 / 4 / 4
42.3% KP
44,326
34.3% share
12,660g
223 CS · 7.1/m
RitoIsBad#Triis
Yasuo · ADC
8 / 7 / 3
42.3% KP
23,122
17.9% share
15,604g
245 CS · 7.8/m
panchiko#sx9
Leona · Support
3 / 8 / 9
46.2% KP
11,321
8.8% share
9,127g
15 CS · 0.5/m
Red side
VictoryšpanielskyPrinc#AAAA
Nasus · Top
6 / 4 / 7
39.4% KP
33,027
27.1% share
13,265g
210 CS · 6.7/m
petrzalsky princ#zeen
Rengar · Jungle
14 / 4 / 6
60.6% KP
29,959
24.6% share
16,552g
271 CS · 8.6/m
Auticko123#87846
Neeko · Mid
0 / 4 / 7
21.2% KP
12,859
10.6% share
9,185g
150 CS · 4.8/m
UcantGetMeBanned#EUNE
Lucian · ADC
8 / 10 / 6
42.4% KP
20,937
17.2% share
15,425g
227 CS · 7.2/m
JhinAndTonic#jklol
Brand · Support
5 / 4 / 9
42.4% KP
24,907
20.5% share
13,175g
152 CS · 4.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
