Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Normal Draft · 5 hours ago
9 / 2 / 5
K / D / A
35%
Kill participation
681.3
Damage / min
12,259g
539.3 gold / min
14
2 placed · 2 cleared
180
7.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDerek Kingsfield#JOCK
Shen · Top
8 / 8 / 3
68.8% KP
13,674
33.6% share
10,582g
140 CS · 6.2/m
arίs#dópa
Bel'Veth · Jungle
1 / 5 / 2
18.8% KP
3,668
9% share
8,830g
126 CS · 5.5/m
Kortian#HUGS
Syndra · Mid
6 / 6 / 1
43.8% KP
13,067
32.1% share
10,671g
141 CS · 6.2/m
Bryce Callahan#JOCK
Kai'Sa · ADC
1 / 13 / 2
18.8% KP
4,487
11% share
7,800g
138 CS · 6.1/m
SplitPushMoment#EUNE
Blitzcrank · Support
0 / 8 / 8
50% KP
5,844
14.3% share
6,280g
25 CS · 1.1/m
Red side
VictoryšpanielskyPrinc#AAAA
Yone · Top
2 / 8 / 4
15% KP
11,340
13.6% share
7,367g
107 CS · 4.7/m
petrzalsky princ#zeen
Ekko · Jungle
9 / 2 / 5
35% KP
15,488
18.6% share
12,259g
180 CS · 7.9/m
The Mentalist#Fakre
Akali · Mid
6 / 1 / 8
35% KP
16,474
19.8% share
9,143g
146 CS · 6.4/m
DDRikos10#EUNE
Caitlyn · ADC
19 / 2 / 7
65% KP
26,332
31.6% share
15,628g
186 CS · 8.2/m
twilight zone#short
Lux · Support
4 / 3 / 23
67.5% KP
13,676
16.4% share
8,889g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
