Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gwen
Victory
Ranked Solo/Duo · 30 days ago
14 / 2 / 6
K / D / A
54.1%
Kill participation
1,533.9
Damage / min
17,859g
637.8 gold / min
32
5 placed · 5 cleared
297
10.6 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlife is yassuo#TR1
Garen · Top
10 / 5 / 2
29.3% KP
25,842
23.6% share
14,611g
261 CS · 9.3/m
Iord of war#TR1
Fiddlesticks · Jungle
2 / 6 / 10
29.3% KP
13,004
11.9% share
9,559g
168 CS · 6/m
ÂmGâribanİ#sikso
LeBlanc · Mid
18 / 4 / 5
56.1% KP
38,095
34.8% share
14,448g
166 CS · 5.9/m
Karsıyakalı#ksklı
Swain · ADC
8 / 12 / 8
39% KP
18,951
17.3% share
11,805g
175 CS · 6.3/m
uwuber dwiver#00000
Nautilus · Support
3 / 10 / 16
46.3% KP
13,448
12.3% share
8,878g
29 CS · 1/m
Red side
Victorymemento mori#Ttttt
Yone · Top
0 / 10 / 7
18.9% KP
14,706
10.9% share
10,140g
216 CS · 7.7/m
Fear#966
Gwen · Jungle
14 / 2 / 6
54.1% KP
42,949
31.8% share
17,859g
297 CS · 10.6/m
infamous#966
Irelia · Mid
14 / 6 / 5
51.4% KP
40,783
30.2% share
16,309g
262 CS · 9.4/m
TURKİSHMAFİABOSS#55 55
Draven · ADC
7 / 14 / 4
29.7% KP
21,769
16.1% share
11,401g
153 CS · 5.5/m
Bıngıl Banu#BBK
Nami · Support
2 / 9 / 27
78.4% KP
14,807
11% share
10,116g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
