Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 30 days ago
5 / 3 / 6
K / D / A
31.4%
Kill participation
577.3
Damage / min
10,585g
486.3 gold / min
25
4 placed · 6 cleared
190
8.7 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGenç Grif#TR1
Gangplank · Top
5 / 3 / 4
25.7% KP
9,418
13.1% share
9,924g
161 CS · 7.4/m
Fear#966
Graves · Jungle
5 / 3 / 6
31.4% KP
12,566
17.4% share
10,585g
190 CS · 8.7/m
infamous#966
Sylas · Mid
15 / 3 / 2
48.6% KP
21,242
29.4% share
14,066g
214 CS · 9.8/m
NøsitêlDrâ#adc
Draven · ADC
9 / 3 / 8
48.6% KP
22,235
30.8% share
13,588g
183 CS · 8.4/m
Mina Solak#TR41
Nami · Support
1 / 1 / 18
54.3% KP
6,673
9.3% share
7,465g
25 CS · 1.1/m
Red side
DefeatRhatzel#1331
Pantheon · Top
5 / 3 / 0
38.5% KP
12,412
25.5% share
8,285g
149 CS · 6.8/m
alonage#3434
Lee Sin · Jungle
0 / 8 / 2
15.4% KP
5,610
11.5% share
6,602g
133 CS · 6.1/m
JackeyŁove#GENG
Vex · Mid
4 / 8 / 2
46.2% KP
13,713
28.2% share
9,308g
168 CS · 7.7/m
Sniper One#one
Jinx · ADC
1 / 9 / 4
38.5% KP
7,401
15.2% share
7,081g
124 CS · 5.7/m
of e#6125
Seraphine · Support
3 / 7 / 2
38.5% KP
9,549
19.6% share
6,744g
52 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
