Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 29 days ago
14 / 3 / 1
K / D / A
51.7%
Kill participation
1,082.3
Damage / min
13,643g
651.2 gold / min
18
7 placed · 4 cleared
167
8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatESKİSEVGİLİMİSİK#HET
Garen · Top
3 / 4 / 0
16.7% KP
14,119
28% share
7,630g
156 CS · 7.4/m
ultraviolance#lwi
Naafiri · Jungle
3 / 6 / 6
50% KP
10,878
21.5% share
7,653g
125 CS · 6/m
Black D Nika#XXXXX
Singed · Mid
5 / 5 / 7
66.7% KP
8,737
17.3% share
9,208g
156 CS · 7.4/m
Finarfin#1903
Jhin · ADC
2 / 9 / 1
16.7% KP
8,515
16.9% share
7,479g
158 CS · 7.5/m
Junglersin#1903
Bard · Support
5 / 5 / 3
44.4% KP
8,259
16.4% share
7,918g
18 CS · 0.9/m
Red side
Victoryyunanli#lol
Tryndamere · Top
5 / 4 / 4
31% KP
20,587
22.6% share
10,100g
193 CS · 9.2/m
Fear#966
Qiyana · Jungle
14 / 3 / 1
51.7% KP
22,675
24.9% share
13,643g
167 CS · 8/m
infamous#966
Yone · Mid
4 / 5 / 1
17.2% KP
18,088
19.9% share
9,094g
195 CS · 9.3/m
POSHOR#LOL
Syndra · ADC
6 / 1 / 5
37.9% KP
21,310
23.4% share
10,663g
173 CS · 8.3/m
Merell Akshaner#123
Rell · Support
0 / 5 / 17
58.6% KP
8,277
9.1% share
6,741g
12 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
