Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 29 days ago
17 / 3 / 12
K / D / A
67.4%
Kill participation
1,352.1
Damage / min
15,730g
685.4 gold / min
22
7 placed · 1 cleared
185
8.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIııııııııııl#TR1
Garen · Top
4 / 6 / 2
30% KP
15,399
18.8% share
9,583g
201 CS · 8.8/m
Draskev#TR1
Viego · Jungle
5 / 12 / 4
45% KP
15,511
18.9% share
9,276g
126 CS · 5.5/m
apo1#toxic
Kennen · Mid
7 / 8 / 2
45% KP
23,216
28.3% share
9,662g
149 CS · 6.5/m
Dobur Vecher#1310
Tristana · ADC
4 / 9 / 2
30% KP
11,550
14.1% share
10,507g
181 CS · 7.9/m
Katalizer#1704
Vel'Koz · Support
0 / 8 / 7
35% KP
16,373
20% share
6,282g
45 CS · 2/m
Red side
VictoryKARAÇALI#1772
Malphite · Top
7 / 3 / 2
20.9% KP
22,518
21.5% share
11,003g
232 CS · 10.1/m
Fear#966
Sylas · Jungle
17 / 3 / 12
67.4% KP
31,031
29.6% share
15,730g
185 CS · 8.1/m
infamous#966
Irelia · Mid
10 / 6 / 6
37.2% KP
22,220
21.2% share
14,020g
217 CS · 9.5/m
cwan#TR1
Viktor · ADC
7 / 3 / 9
37.2% KP
23,432
22.4% share
11,531g
177 CS · 7.7/m
Merell Akshaner#123
Alistar · Support
2 / 5 / 14
37.2% KP
5,615
5.4% share
6,999g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
