Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 29 days ago
17 / 3 / 8
K / D / A
54.3%
Kill participation
1,174.1
Damage / min
17,524g
677 gold / min
37
5 placed · 9 cleared
257
9.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatESKİSEVGİLİMİSİK#HET
Pantheon · Top
7 / 10 / 4
30.6% KP
28,727
27.7% share
11,081g
161 CS · 6.2/m
Viρeя#Dari
Rammus · Jungle
1 / 9 / 8
25% KP
8,803
8.5% share
8,220g
101 CS · 3.9/m
scar#2596
Diana · Mid
12 / 8 / 4
44.4% KP
31,316
30.2% share
13,207g
195 CS · 7.5/m
Monster GAROU#piece
Vladimir · ADC
8 / 6 / 4
33.3% KP
20,047
19.4% share
12,144g
225 CS · 8.7/m
OTPyke#12344
Pyke · Support
8 / 13 / 12
55.6% KP
14,699
14.2% share
10,139g
28 CS · 1.1/m
Red side
VictoryThunderlord#TR7
Mordekaiser · Top
6 / 5 / 5
23.9% KP
16,257
15.2% share
11,127g
173 CS · 6.7/m
Fear#966
Qiyana · Jungle
17 / 3 / 8
54.3% KP
30,389
28.4% share
17,524g
257 CS · 9.9/m
infamous#966
Yone · Mid
15 / 7 / 5
43.5% KP
34,091
31.8% share
15,330g
206 CS · 8/m
karakterhunter12#TR1
Katarina · ADC
6 / 12 / 3
19.6% KP
18,256
17.1% share
11,287g
188 CS · 7.3/m
Frxbieツ#9444
Braum · Support
2 / 9 / 19
45.7% KP
8,047
7.5% share
9,270g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
