Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 28 days ago
10 / 5 / 15
K / D / A
58.1%
Kill participation
917.5
Damage / min
13,106g
485.7 gold / min
18
5 placed · 2 cleared
177
6.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBlıtz#solo
Urgot · Top
5 / 8 / 3
40% KP
25,744
25% share
10,617g
210 CS · 7.8/m
Serhatı yedim#TR1
Skarner · Jungle
3 / 8 / 9
60% KP
19,407
18.9% share
10,445g
173 CS · 6.4/m
Kathie#707
Kassadin · Mid
3 / 6 / 4
35% KP
15,940
15.5% share
8,876g
199 CS · 7.4/m
TBNexusMoseley#TR1
Jhin · ADC
6 / 8 / 9
75% KP
30,417
29.6% share
12,904g
193 CS · 7.2/m
Coverit#024
Rell · Support
3 / 13 / 10
65% KP
11,321
11% share
7,639g
20 CS · 0.7/m
Red side
VictoryEggs Benedict#TR1
Kled · Top
4 / 3 / 9
30.2% KP
13,698
10.5% share
10,609g
157 CS · 5.8/m
saintlovell#2012
Locke · Jungle
10 / 5 / 15
58.1% KP
24,757
19% share
13,106g
177 CS · 6.6/m
infamous#966
Qiyana · Mid
18 / 2 / 12
69.8% KP
46,384
35.7% share
15,285g
199 CS · 7.4/m
DD HIGHEST#ddm
Yunara · ADC
8 / 6 / 16
55.8% KP
34,149
26.3% share
14,287g
215 CS · 8/m
Arda sama#stay
Janna · Support
3 / 4 / 25
65.1% KP
11,035
8.5% share
9,560g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
