Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 28 days ago
4 / 3 / 8
K / D / A
33.3%
Kill participation
531.8
Damage / min
10,760g
463.5 gold / min
17
1 placed · 2 cleared
188
8.1 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatchasing heights#RANK1
Fiora · Top
1 / 5 / 1
15.4% KP
19,212
29.7% share
9,465g
210 CS · 9/m
Halsing902#TR1
Lee Sin · Jungle
3 / 9 / 4
53.8% KP
10,794
16.7% share
8,645g
138 CS · 5.9/m
BZ 2#zed
Zed · Mid
1 / 10 / 3
30.8% KP
13,531
20.9% share
9,189g
199 CS · 8.6/m
carium addict#TR1
Varus · ADC
4 / 4 / 5
69.2% KP
13,084
20.2% share
12,395g
203 CS · 8.7/m
kapsonlu pyke#rank1
Pyke · Support
4 / 8 / 5
69.2% KP
8,053
12.5% share
8,297g
27 CS · 1.2/m
Red side
Victorydele alli#TR20
Ornn · Top
1 / 1 / 3
11.1% KP
10,604
12.8% share
8,948g
179 CS · 7.7/m
saintlovell#2012
Elise · Jungle
4 / 3 / 8
33.3% KP
12,347
14.9% share
10,760g
188 CS · 8.1/m
infamous#966
Qiyana · Mid
15 / 2 / 2
47.2% KP
24,637
29.7% share
13,639g
196 CS · 8.4/m
Aksewol#333
Zeri · ADC
15 / 5 / 3
50% KP
26,020
31.4% share
15,077g
222 CS · 9.6/m
zulu enjoyer#zulu
Yuumi · Support
1 / 2 / 17
50% KP
9,258
11.2% share
8,022g
11 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
