Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Defeat
Ranked Solo/Duo · 26 days ago
3 / 14 / 3
K / D / A
23.1%
Kill participation
593.9
Damage / min
9,913g
364.9 gold / min
15
9 placed · 0 cleared
210
7.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsaintlovell#2012
Irelia · Top
3 / 14 / 3
23.1% KP
16,133
23.1% share
9,913g
210 CS · 7.7/m
HeadBangner#TR1
Hecarim · Jungle
8 / 5 / 5
50% KP
16,686
23.9% share
12,234g
216 CS · 8/m
Sick#989
Locke · Mid
9 / 5 / 4
50% KP
15,316
21.9% share
11,395g
173 CS · 6.4/m
Karray#1414
Lucian · ADC
5 / 4 / 4
34.6% KP
13,184
18.9% share
12,855g
245 CS · 9/m
Orihime#mirai
Karma · Support
1 / 8 / 11
46.2% KP
8,463
12.1% share
7,281g
27 CS · 1/m
Red side
VictoryAlex Mercer#1v9
Jax · Top
12 / 7 / 3
41.7% KP
33,763
29.8% share
13,220g
208 CS · 7.7/m
ata jungle#1v9
Kha'Zix · Jungle
11 / 1 / 5
44.4% KP
22,732
20.1% share
15,694g
249 CS · 9.2/m
rigid#7543
Kennen · Mid
9 / 8 / 5
38.9% KP
28,206
24.9% share
12,335g
188 CS · 6.9/m
Wâine#cansu
Viktor · ADC
1 / 5 / 8
25% KP
18,690
16.5% share
10,675g
213 CS · 7.8/m
Srozzer#Riven
Blitzcrank · Support
3 / 5 / 18
58.3% KP
9,943
8.8% share
8,815g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
