Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fiora
Victory
Ranked Solo/Duo · 26 days ago
6 / 8 / 6
K / D / A
27.9%
Kill participation
871.9
Damage / min
14,613g
480.7 gold / min
18
11 placed · 0 cleared
253
8.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjanteloven#0036
Jayce · Top
4 / 6 / 7
34.4% KP
28,555
20.4% share
11,762g
265 CS · 8.7/m
kazeshin#vita
Sylas · Jungle
6 / 10 / 9
46.9% KP
23,482
16.8% share
11,704g
161 CS · 5.3/m
shadows guide me#1903
Zed · Mid
15 / 9 / 3
56.3% KP
37,366
26.7% share
15,556g
197 CS · 6.5/m
dszxd#TR1
Lux · ADC
6 / 6 / 10
50% KP
26,221
18.7% share
11,459g
180 CS · 5.9/m
dc gg melun#bloxa
Brand · Support
1 / 12 / 14
46.9% KP
24,403
17.4% share
8,463g
50 CS · 1.6/m
Red side
Victorysaintlovell#2012
Fiora · Top
6 / 8 / 6
27.9% KP
26,505
21.5% share
14,613g
253 CS · 8.3/m
Solarcix#REAL
Nidalee · Jungle
7 / 3 / 19
60.5% KP
29,710
24.1% share
14,882g
233 CS · 7.7/m
empathykilledme#asf
Qiyana · Mid
15 / 9 / 12
62.8% KP
34,075
27.6% share
14,428g
174 CS · 5.7/m
Ygtrêce#TR1
Tristana · ADC
10 / 6 / 6
37.2% KP
21,508
17.4% share
16,474g
257 CS · 8.5/m
Stgkid Smurfer#8686
Karma · Support
5 / 6 / 22
62.8% KP
11,599
9.4% share
10,780g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
