Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 26 days ago
14 / 2 / 9
K / D / A
59%
Kill participation
1,379.2
Damage / min
15,648g
572.5 gold / min
26
5 placed · 4 cleared
231
8.5 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGomen Amanai#gojo1
Camille · Top
6 / 8 / 3
23.1% KP
20,743
17.8% share
10,320g
177 CS · 6.5/m
saintlovell#2012
Naafiri · Jungle
14 / 2 / 9
59% KP
37,697
32.3% share
15,648g
231 CS · 8.5/m
John Reese#9999
Vex · Mid
12 / 6 / 9
53.8% KP
35,831
30.7% share
15,271g
241 CS · 8.8/m
dszxd#TR1
Lux · ADC
7 / 1 / 8
38.5% KP
18,440
15.8% share
11,962g
195 CS · 7.1/m
arzhel#yesil
Seraphine · Support
0 / 8 / 20
51.3% KP
3,966
3.4% share
8,244g
26 CS · 1/m
Red side
DefeatAlex Mercer#1v9
Jax · Top
7 / 6 / 3
40% KP
24,738
25.9% share
12,202g
213 CS · 7.8/m
DH Ata#369
Jayce · Jungle
4 / 11 / 12
64% KP
23,958
25.1% share
12,170g
160 CS · 5.9/m
accept your fear#Mrv
Locke · Mid
8 / 9 / 6
56% KP
24,912
26.1% share
9,850g
158 CS · 5.8/m
xCOLORSAFTERDARK#LW1
Lucian · ADC
5 / 6 / 6
44% KP
17,740
18.6% share
12,545g
216 CS · 7.9/m
souvlaki#0119
Milio · Support
1 / 7 / 16
68% KP
4,091
4.3% share
8,126g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
