Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 26 days ago
13 / 1 / 6
K / D / A
63.3%
Kill participation
1,274
Damage / min
16,418g
616.1 gold / min
29
5 placed · 8 cleared
243
9.1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRuined Forgiver#SOLO
Locke · Top
14 / 6 / 0
50% KP
29,102
35.3% share
12,888g
209 CS · 7.8/m
ceyni#cyn
Jarvan IV · Jungle
3 / 4 / 9
42.9% KP
13,906
16.9% share
10,557g
195 CS · 7.3/m
Tonneya#TR1
Yasuo · Mid
2 / 10 / 2
14.3% KP
11,989
14.5% share
8,947g
188 CS · 7.1/m
Isyutaru#アイス
Seraphine · ADC
8 / 3 / 2
35.7% KP
20,534
24.9% share
11,574g
233 CS · 8.7/m
Düt Düt Ambulans#112
Nami · Support
1 / 7 / 9
35.7% KP
6,996
8.5% share
7,119g
31 CS · 1.2/m
Red side
Victoryyou re bad#1974
Sett · Top
2 / 10 / 1
10% KP
13,559
14.3% share
8,850g
177 CS · 6.6/m
saintlovell#2012
Qiyana · Jungle
13 / 1 / 6
63.3% KP
33,953
35.8% share
16,418g
243 CS · 9.1/m
zoycade#zrv
LeBlanc · Mid
10 / 1 / 6
53.3% KP
26,752
28.2% share
12,901g
251 CS · 9.4/m
berke#tis
Ashe · ADC
4 / 9 / 3
23.3% KP
13,420
14.2% share
11,396g
183 CS · 6.9/m
Micin God#gold1
Sona · Support
1 / 7 / 14
50% KP
7,107
7.5% share
7,888g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
