Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 26 days ago
16 / 7 / 6
K / D / A
46.8%
Kill participation
1,740.1
Damage / min
17,109g
575.7 gold / min
34
19 placed · 2 cleared
247
8.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdaewi#nox
Akali · Top
9 / 14 / 4
35.1% KP
22,410
20.3% share
10,698g
124 CS · 4.2/m
Aral#2005
Hecarim · Jungle
8 / 7 / 10
48.6% KP
21,753
19.7% share
13,766g
219 CS · 7.4/m
Yeshua#7670
Ekko · Mid
12 / 12 / 5
45.9% KP
27,382
24.8% share
12,899g
160 CS · 5.4/m
Thresh#6129
Viktor · ADC
8 / 6 / 6
37.8% KP
30,486
27.6% share
13,678g
239 CS · 8/m
lie#kira
Nami · Support
0 / 8 / 17
45.9% KP
8,420
7.6% share
8,127g
24 CS · 0.8/m
Red side
Victorysaintlovell#2012
Lee Sin · Top
16 / 7 / 6
46.8% KP
51,710
39.5% share
17,109g
247 CS · 8.3/m
if u can#türk
Pantheon · Jungle
5 / 8 / 7
25.5% KP
19,099
14.6% share
12,048g
216 CS · 7.3/m
LS Cihan#TR1
Locke · Mid
16 / 10 / 8
51.1% KP
32,670
25% share
15,586g
210 CS · 7.1/m
So Rare#lytlm
Lux · ADC
6 / 4 / 8
29.8% KP
15,932
12.2% share
12,357g
173 CS · 5.8/m
Coverit#024
Bard · Support
4 / 8 / 18
46.8% KP
11,449
8.7% share
10,785g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
