Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 25 days ago
15 / 9 / 16
K / D / A
47%
Kill participation
1,141.2
Damage / min
18,538g
522.9 gold / min
33
7 placed · 7 cleared
242
6.8 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBahriyeli#Mcc
Jayce · Top
14 / 13 / 16
43.5% KP
34,590
18.7% share
17,298g
255 CS · 7.2/m
Solarcix#REAL
Zed · Jungle
20 / 14 / 10
43.5% KP
52,913
28.6% share
21,458g
221 CS · 6.2/m
Amôr#2ybnc
Lissandra · Mid
14 / 14 / 24
55.1% KP
41,717
22.5% share
16,142g
195 CS · 5.5/m
Java#Tr2
Caitlyn · ADC
19 / 10 / 11
43.5% KP
41,365
22.3% share
20,190g
249 CS · 7/m
osym magduru#kremm
Braum · Support
2 / 15 / 38
58% KP
14,607
7.9% share
12,211g
13 CS · 0.4/m
Red side
VictoryTop Father#2003
Yasuo · Top
17 / 9 / 5
33.3% KP
35,906
17.2% share
20,193g
283 CS · 8/m
saintlovell#2012
Vi · Jungle
15 / 9 / 16
47% KP
40,454
19.3% share
18,538g
242 CS · 6.8/m
berke#tis
Irelia · Mid
12 / 16 / 12
36.4% KP
38,091
18.2% share
18,357g
239 CS · 6.7/m
biney#m0ser
Karthus · ADC
21 / 20 / 15
54.5% KP
82,919
39.6% share
19,343g
147 CS · 4.1/m
yusufSAH#pisi
Blitzcrank · Support
1 / 15 / 21
33.3% KP
11,873
5.7% share
9,658g
6 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
