Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 23 days ago
13 / 3 / 12
K / D / A
83.3%
Kill participation
1,436.3
Damage / min
18,660g
604.9 gold / min
43
3 placed · 13 cleared
224
7.3 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynear#xxxx
Trundle · Top
6 / 5 / 6
40% KP
23,217
17.3% share
14,306g
267 CS · 8.7/m
saintlovell#2012
Qiyana · Jungle
13 / 3 / 12
83.3% KP
44,309
33.1% share
18,660g
224 CS · 7.3/m
zorbadırgüzellik#11111
Viktor · Mid
6 / 6 / 6
40% KP
36,080
26.9% share
12,294g
237 CS · 7.7/m
Alex Mercer#1v9
Vladimir · ADC
3 / 6 / 7
33.3% KP
20,897
15.6% share
12,198g
222 CS · 7.2/m
zulu enjoyer#zulu
Nami · Support
2 / 5 / 17
63.3% KP
9,494
7.1% share
9,212g
31 CS · 1/m
Red side
Defeatosmanlı döven#TR1
Nasus · Top
1 / 8 / 7
32% KP
12,934
10.4% share
9,314g
166 CS · 5.4/m
FantasticBorek#TR1
Shyvana · Jungle
8 / 9 / 6
56% KP
26,145
20.9% share
13,662g
224 CS · 7.3/m
Kulaztin#5510
LeBlanc · Mid
12 / 5 / 6
72% KP
28,791
23.1% share
14,086g
221 CS · 7.2/m
jglmid#000
Yunara · ADC
4 / 4 / 7
44% KP
42,330
33.9% share
17,865g
344 CS · 11.2/m
Runa#emo
Lulu · Support
0 / 4 / 16
64% KP
14,651
11.7% share
8,831g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
