Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 23 days ago
6 / 11 / 19
K / D / A
53.2%
Kill participation
1,008.4
Damage / min
13,919g
410.8 gold / min
145
58 placed · 15 cleared
52
1.5 CS / min
Objective control
1
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHâyât Bitti#wip
Camille · Top
3 / 10 / 11
29.8% KP
28,133
14.2% share
14,360g
201 CS · 5.9/m
BALLI SÜT#mario
Hecarim · Jungle
8 / 7 / 15
48.9% KP
29,765
15% share
17,186g
268 CS · 7.9/m
sigmund freud#tgf
Vladimir · Mid
18 / 9 / 8
55.3% KP
58,822
29.6% share
18,238g
229 CS · 6.8/m
BU ÇOCUK KİM#MAMA
Draven · ADC
12 / 7 / 6
38.3% KP
47,904
24.1% share
19,676g
233 CS · 6.9/m
saintlovell#2012
Elise · Support
6 / 11 / 19
53.2% KP
34,167
17.2% share
13,919g
52 CS · 1.5/m
Red side
Defeatmuhatabıkestim#1111
Mordekaiser · Top
8 / 10 / 9
38.6% KP
39,588
25.1% share
14,210g
230 CS · 6.8/m
HalilArda35#001
Zac · Jungle
5 / 9 / 19
54.5% KP
21,547
13.6% share
13,361g
187 CS · 5.5/m
mein kopf#otan4
Locke · Mid
20 / 10 / 7
61.4% KP
39,361
24.9% share
19,874g
227 CS · 6.7/m
Spacter#33333
Zeri · ADC
8 / 9 / 14
50% KP
44,348
28.1% share
18,885g
285 CS · 8.4/m
issue#x1x1x
Bard · Support
3 / 9 / 17
45.5% KP
13,052
8.3% share
10,168g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
